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- HCM-Lab, lead by Elisabeth André. André and her colleagues work on Human Centered Multimedia, social signal analysis, social robotics and social virtual characters in the field of HCI.
- Matthias Rehm, Professor MSO at Aalborg University. In his research he focuses on Social Robotics and Culture-Aware Technology. With a high user orientation, he and his group create affective applications, e.g., in health care.
- Catherine Pelachaud, director of CNRS, ISIR and UMPC. She is interested in topics such as behavior modellin and Embodied Conversational Agents.
- Limsi, with Jean-Claude Martin and Nicolas Sabouret, both in the group Cognition, Perception et Usage (CPU) where they do pluridisciplinary research to address research questions about the design or evaluation of Human-Computer Interaction.
- Magalie Ochs, researcher at LSIS. Her work concentrates on automated analysis of socio-affective aspects of human-computer interaction.
- ibug, lead by Maja Pantic. Their focus is on machine analysis of visual and auditory human behavior and biometrics.
- EPIC, lead by Roddy Cowie. This research group is interested in the topics emotion recognition, speech, ethics and cognitive neuroscience.
- Embedded Intelligence for Health Care and Wellbeing, University of Augsburg, lead by Björn Schuller. They focus on signal processing, health/sports informatics and affective/social computing.
- Research Group lead by Dirk Heylen, University Twente. They concentrate on Socially Intelligent Computing and conversational behavior of humans and virtual agents.
- MIT Media Lab, lead by Rosalind W. Picard. Research in this group aims to use emotion models to improve computational technologies.
- CESAR Lab, Northeastern University, lead by Stacy Marsella. They focus on researching and applying human behavior models with a particular interest in health applications.
- Emotions and Cognition Lab, University of Southern California, lead by Jonathan Gratch. It researches models of socio-emotional behavior and embeds them in human-like virtual characters that utilize verbal as well as nonverbal communication.